Posts

Bunker Phone

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Tough German explosion-free Bunker phone MATERIAL Iron (cast/wrought) MANUFACTURER/ BRAND Funke+Huster ESTIMATED PERIOD Mid 20th century COUNTRY OF ORIGIN Germany DIMENSIONS 39×28×16 cm WEIGHT 15 kg A neat explosion-proof German bunker-telephone. From the 2nd half of the 20th century. A telephone made out of sturdy heavy metal, with the handset on a hook. Great for display or for the collector. A real eye-catcher! This is my lastet Personal Artwork. Responsible for Modelling, Sculpting, Texturing and Rendering. Its a game ready asset. Please share your comment.

Old Door

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 Currently I have worked on this Door Model. Generally only the doors should be unique and the walls should be done in Engine with vertex paint. However, I just wanted to practice Zbursh so I made it unique. Followed the Maya-Zbursh-Marmoset-Substance Painter pipeline. I used three unique materials for this. I used one for the Wall, one for the Door and another for the Assets. Textures density for the wall is 512p/M. Door and assets are having a little more density. Its a game ready model. Tricount for the wall was 1430, for the door I used 20402 tries and for the assets 12443, Total tricount is around 34275. Please share your valueable comments on this as it may motivate to work more. Any feedback is welcome.

Old Wooden Door

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Currently I am working on this Door Model. Generally only the doors should be unique and the walls should be done in Engine with vertex paint. However, I just wanted to practice Zbursh so I made it Unique. Please Share your valueable comment on this.   This is the Maya show when I have arrenged the Highpoly mesh after Decimation. Currently working in the lowpoly. I will update the final mesh with texture ASAP. It is a personal project. :)

Brass Metal Texture Practice

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  Its regular practice for Brass Metal Texture Creation in Substance Painter. Not so sure what it actually does in the real life, if anyone knows please let me know. Found it on Google and created the 3d model and textured it.

AC (Exterior)

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 Its a free time practice model. Here I tried to create an AC exterior with realistic textures using substance painter.

Medival Forge

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This is a forge of mevival age where the blacksmith used to work. Maps

Sunset Signboard

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This is a big sign board. It is almost 10 times bigger than a human. Here I tired to keep it old and rusty so that it should go with the reality.

OLD WORKS

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  Old works are always important to understand from where we started. These all were done 3-4 years back, suddenly got them and realized these were the work of my starting phase and now where I am standing.... Miles to go before I sleep.