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Showing posts from April, 2023

Old Door

Image
 Currently I have worked on this Door Model. Generally only the doors should be unique and the walls should be done in Engine with vertex paint. However, I just wanted to practice Zbursh so I made it unique. Followed the Maya-Zbursh-Marmoset-Substance Painter pipeline. I used three unique materials for this. I used one for the Wall, one for the Door and another for the Assets. Textures density for the wall is 512p/M. Door and assets are having a little more density. Its a game ready model. Tricount for the wall was 1430, for the door I used 20402 tries and for the assets 12443, Total tricount is around 34275. Please share your valueable comments on this as it may motivate to work more. Any feedback is welcome.